The rest will be custom made by me and a friend of mine, Sxion, as he will make the reference music. Castlevania: Bloodlines Vampire Killer Castlevania: The New Generation. Though in the future I really would like to team up with someone from these forums and do a Simon's Quest 8 bit remake. Going to use this project as a testing ground to see on what can be done. Its very tempting yet I still have to find someone to do that though its not high on the to-do list right now.
Just one click to download at full speed! Figured I would use my 8 bit version of him for something One music track for it. I'm well aware of its soundtrack and I might go with it Story wise, I'll reveal this later as I'm reworking things along with doing sprites for the lesser enemies on Stage 1 I'm hoping to have all bosses customized so they will act differently along with quite a few of the enemies. The only project I want to be part of only here in about 3 weeks is this one so I can work on it to take my mind off of my reVamp issue. Been trying to study programming and holy cow is it making my eyes go cross eyed. I have some other stuff glitching out on me for some reason which is hindering me on placing certain stuff within the rooms so I'll need to document those areas and have Sephirous look at those once I'm done with all of the levels.
They will be freeware in the end so no worries there. I tried it, know it a little but lost all interest as its not my cup of tea due to high amounts of frustrations it causes on my end. And in 1917 two of its descendants are summoned by fate into epic battle. Sought permission from Dr Jacquio to use this. Figured I'd post up a new project aside from the others still cursing reVamp for that fiasco.
This spine-tingling, 6-stage fear-fest overflows with graphic sights and sounds from your worst nightmares. For some reason things glitched out so I cannot place enemies around which has hindered some stuff however it hasn't broken the game. Feel the torturous strain on every muscle as you wield again and again sacred weapon power-ups such as Holy Water, the Battle Axe, the Crystal Blade Boomerang and the Mirror of Truth. Another Castlevania 1 hack among the vast list on here. I assume you'll change some enemy behavior, but I'd like to know if you plan to do anything about the way character or game plays? Necro-bumping my own thread Long time no post. Before I post up in the help wanted section I'm going to do it here first and see what happens in the next few weeks on responses towards this. The most evil incarnation of Castlevania legacy to ever rise from the grave, the vampiress Countess Bartley.
The rest will be custom made by me and a friend of mine, Sxion, as he will make the music and I'll turn it into the proper tunes in FamiTracker. Its going to be a long road but I finally found some extremely good references to help me understand it. Redid my Hanz sprite to closely resemble his appearance shown in screenshots and sprite sheets that people made of him. This also includes FamiTracker music and the likes if anyone wishes to do collaboration projects or just show up their stuff in general. If the manual is missing and you own the original manual, please contact us! I actually spent a ton of time figuring out how to get the scale of the viewport to be exact since I wanted the actual sprites and tiles to be their original size while the camera does the scaling to being everything up to fit 1920x1080 without any filtering etc. I had mine on hold for like 3 or 4 weeks waiting for an update to something I needed for it. My apologies for changing this and hope this won't be a current theme for this thread as I am not fond of doing these sort of things.
I don't care which you choose just as long as you can share the stuff with me along on your findings and supplying the stuff to you for making things out in FamiTracker. I felt it was in the parameters of the rules since I did have the source code for it however guess it wasn't good enough so it was taken down and moved by a moderator. He's probably referring to the fact that you are doing about 3 of your projects, along with being a collaborator in 2 or 3 more projects. Someone suggested that I look at Snake's Revenge and have someone put that sound engine in. I'll get flak for this decision but I don't care.
Like in my case I am building 3 out of the 4 using basically the same stuff. However long it may take they will be completed. Really with mine I may discard more than anything since some of the projects require less than others even. Graphics shown seem nice and I really dig the song. Due to my life being extremely busy lately and my studies for programming are little to none these days I am seeking someone that can offer assistance with this project. Download Castlevania: Bloodlines Genesis We may have multiple downloads for few games when different versions are available. Its natural for me to be part of quite a few things as it keeps me busy during the cold months.
I did thought about cancelling them or handing them off to someone else but was talked out of it by quite a few people so I will be keeping and finishing them. Honestly I'm a bit suprised no one asked you this before. Alas, her trail of doom is laden with zombies, hideous mutants, grotesque giants, ghouls and ghastly creatures. The other issue we some times face is having to back-burner a project for any number of random reasons. There's also a glitched door that forms, not sure why. Posted up a wanted thread about reworking reVamp by someone. I already have copies of those documents to help in this though thank you as someone else that reads this will find those helpful in their endeavors Lol I got at least 4 projects all going on at once just in unreal.
It will be a long road but definitely a good one. What are your plans with this one, other than level design, graphics and music? I will share all notes that I make for Castlevania 1 and eventually Castlevania 3. Whatever I code for one that works in another can just be reused. I will pick them back up in a few years as I still have a bitter taste in my mouth about the reVamp issue. Duplicating the 8bit cv games in unreal is actually pretty easy so if you end up wanting to work with that engine let me know and I might be able to help out with that at some point. Sadly those I cannot show nor tell on what they are as they are to be announced elsewhere online by the project leads.