In this prototype, Dust Hill Zone was basically in the final version of Sonic the Hedgehog 2. Again, the Zone is absent of Rings and Badniks and there are notorious gaps leading to which the player could fall through and lose a life. It makes me want to vomit. Beta 4 also marks the beginning of the removal of Hidden Palace; it's graphics are missing, but much of it's object, enemy and collision data still remains. The stage doesn't have unique music, however; it uses Metropolis Zone's tunes, which lends to some crazy, yet plausible fan ramblings.
Hill Top Zone Hill Top Zone, in contrast, was only absent of Badniks and both of its acts are fully playable. Debug mode is a mode generally used to conveniently test a programs' features, in Sonic's case, the gimmicks, items and objects of various stages. The reason for the now iconic Tails Box is even more mundane; Since Sonic 2 is built directly off of Sonic 1, the graphic for Tails' extra-lives were occupying the location reserved for Sonic's in the first game. This kinda makes you wonder why Sonic Team would go out all their way to make a whole Act, then at the very last part just scrap it and leave it in the cartridge. The player is now unable to outrun the camera after a Spin Dash. Now, before we begin, I'd like to establish that in the late nineties, when the was such as myself, I was enamored by the great breadth of ugly, tacky websites containing every known to man. The Nintendo had a lot of things going for it, and was a major breath of fresh-air for both the consumer, and an industry that was literally on it's knees.
Genocide City Zone A Zone that was intended to be a graphical change of. They were the last builds found, until the release of the. This is because the two prototypes have the same serial code as the original , which determines the result of the lock-on. Retrieved on 2 September 2018. In other versions, they're able to get to the end without dying.
Chemical Plant Zone is fully playable apart from the absence of Badniks. It's possible they replaced this animation cycle with something more concise in order to save space. I watched the cartoon I had watched when I was younger, then I watched the cartoon I hadn't, then I watched the that was actually still running at the time, and no, I didn't watch that for very long. Kikizo Ltd 30 November 2005. It is however known that was in fact a Zone taking place in a desert as evidenced by the magazine screenshot to the right. The Beta's have been documented in great detail; some changes are apparent on a blind-run, others require seasoned hackers to crack the game's hex open.
Oil Ocean Zone more or less retains the same appearance in the final version of Sonic the Hedgehog 2. These games were like something out of an alternate universe, or something, where everything is almost the same, just slightly different, though , in any of it's forms, is a little more than just slighty different. Since its leak, other prototypes were revealed in varying states of completion. I'd spend summer afternoons just sucking down anything related to Sonic; my friends didn't really get it, but you know what? Act 2 also appears to end at an earlier point. Finally, there was , appearing also in different forms in Sonic the Hedgehog 3 and.
Green Hill Zone Green Hill Zone was basically in the final version of Sonic the Hedgehog 2. You can also hear the placeholder music, which is in fact taken directly from the preceding installment. Hidden Palace is present, mostly in full. That explains the existance of the Master Emerald in Hidden Palace, you see all the ideas scrapped from Sonic 2 were reused in the sequels! Basically a big black screen with Sonic in it. That is, the second player is able to control Tails, except Tails will also follow. It functions as a normal extra-life, but it has his face on it regardless of who you're using.
It was discovered on a Chinese GeoCities site before being widely distributed on the Internet. Since then several more betas of Sonic 2 have shown up, including the the Nick Arcade Prototype, and several betas released after Simon Wai's allowing us to fill the gaps of this game's production. Retrieved on 2 September 2018. There is no code required. It changes depending on the console region starting in Beta 6. All of the stages were changed to their final layouts in Beta 5 except for Special Stage 6, which stuck around until Beta 8 before finally changing in the first retail verison. Also, Tails cannot complete a level on his own, since the game only loads the goal sign when Sonic approaches it.
This is lent credit, not only by the fact that they share theme-music, but by the similar nature of the two stages in general; despite what little of Wood Zone we've seen, it does bear a passing resemblance to a factory, or at least a primordial one. They're still using the same inputs as the demos in the Nick Arcade prototype; clearly these weren't a high priority assignment. The Simon Wai prototype of named after the person who discovered it is a well-known in-development version of the game dating from before the official release of Sonic the Hedgehog 2 itself. Dust Hill Zone Dust Hill Zone as seen in a magazine screenshot. If you take Player 2's controller to control Tails after Sonic dies and before Tails' scripted action finishes, you will have full control of Tails until the game fades to black, allowing this bug to occur when Tails jumps into an enemy, racking up massive points and extra lives.